What is Three GPU Pathtracer?
three-gpu-pathtracer is an open-source path tracer that runs on the GPU in the browser and renders existing three.js scenes with physically accurate light.
It produces soft shadows, real reflections, refraction and global illumination, making it useful for photoreal product renders and stills directly on the web.
License and usage
Yes. Three GPU Pathtracer is released under the MIT license, which allows commercial use without attribution.
What you get
- Drop-in for three.js scenes
- Global illumination and soft shadows
- Glass, metal and refraction
- Progressive rendering
Pros
- Photoreal results in the browser
- Uses standard three.js materials
- Open source
Cons
- Slow on weak GPUs
- Best for stills and slow camera moves
Best for
Ratings and reviews
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Three GPU Pathtracer FAQ
Is Three GPU Pathtracer free?
Three GPU Pathtracer is free and open source under the MIT license. Install it from npm without an account.
Can I use Three GPU Pathtracer for commercial projects?
Yes. Three GPU Pathtracer is released under the MIT license, which allows commercial use without attribution.
Do I need an account to download from Three GPU Pathtracer?
No. You can browse github.com and download without signing up.
What are some alternatives to Three GPU Pathtracer?
Other free options include Anime.js, Motion, Lottie, Manim and Three.js.