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Jolt Physics

Fast multi-core physics engine for games and VR.

✓ No sign-upCommercial use OKMITAnimation & 3D Libraries

What is Jolt Physics?

Jolt Physics is a high-performance rigid body and soft body physics engine written in C++, used in games such as Horizon Forbidden West.

It handles collisions, constraints, vehicles, characters and soft bodies on many cores, and JoltPhysics.js brings it to the web through WebAssembly for three.js and other engines.

License and usage

Yes. Jolt Physics is released under the MIT license, which allows commercial use without attribution.

Check the license. Licenses can change, and some items inside a library have their own terms. Always confirm the license on the original website before using a resource in your project.

What you get

  • Rigid and soft bodies
  • Vehicles, ragdolls and characters
  • Multi-core simulation
  • WebAssembly build for the browser

Pros

  • AAA-proven
  • Very fast and stable
  • Permissive MIT license

Cons

  • C++ engine, steep learning curve
  • Web use needs the separate JS port

Best for

Game physicsWeb 3D simulationsVR projects

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Jolt Physics FAQ

Is Jolt Physics free?

Jolt Physics is free and open source under the MIT license. Install it from GitHub without an account.

Can I use Jolt Physics for commercial projects?

Yes. Jolt Physics is released under the MIT license, which allows commercial use without attribution.

Do I need an account to download from Jolt Physics?

No. You can browse github.com and download without signing up.

What are some alternatives to Jolt Physics?

Other free options include Anime.js, Motion, Lottie, Manim and Three.js.

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